Our guiding design principle was that Roterra is a world with no “up:” when a character walks over the edge of a board, gravity shifts with them and parts of the environment pop up and down. We began with paper prototypes of puzzles and developed over 100 puzzle concepts that were refined and modified to create the puzzles in Roterra. Our design team lived and breathed puzzles for over a year-- we even created brownie versions of puzzles at our Holiday party!
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